Free-roam grid
Our largest tracked area supports full-body exploration and eight-player cooperative routes without backpacks or trailing cables.
A purpose-built floor for untethered movement, clear team comms and enough room to forget the walls are still there.
The venue changes rhythm throughout the night: quiet calibration first, then parallel missions, rotating crews and a shared final board.
Our largest tracked area supports full-body exploration and eight-player cooperative routes without backpacks or trailing cables.
Tighter geometry and fast resets make this the home of Breach sessions and team-versus-team rotations.
A lower-capacity zone for precise movement, training runs and accessible versions of selected experiences.
Drop-in competitive stations, warm-up routes and a live view of the arena board. Built for crews between rounds.
Every headset, boundary and controller profile is checked with a host before the simulation starts.
Your host watches the floor and can rebalance intensity or assist without breaking the crew’s focus.
Equipment and contact surfaces are reset between each cycle; the briefing lounge remains yours throughout.