The physical layer

Four sectors.
One signal.

A purpose-built floor for untethered movement, clear team comms and enough room to forget the walls are still there.

NC / Floor 08 / AMS
Nightcity arena floor map with four connected sectors
Floor architecture

Every zone has a purpose.

The venue changes rhythm throughout the night: quiet calibration first, then parallel missions, rotating crews and a shared final board.

Sector A

Free-roam grid

Our largest tracked area supports full-body exploration and eight-player cooperative routes without backpacks or trailing cables.

8 playersRoom scaleHaptic-ready
Sector B

Tactical room

Tighter geometry and fast resets make this the home of Breach sessions and team-versus-team rotations.

6 playersSquad comms
Sector C

Motion lab

A lower-capacity zone for precise movement, training runs and accessible versions of selected experiences.

4 playersCalibrated
Sector D

Social pods

Drop-in competitive stations, warm-up routes and a live view of the arena board. Built for crews between rounds.

8 playersQuick rotationSpectator view
01 // Fit

Personal calibration

Every headset, boundary and controller profile is checked with a host before the simulation starts.

02 // Guide

Host on comms

Your host watches the floor and can rebalance intensity or assist without breaking the crew’s focus.

03 // Reset

Clean turnaround

Equipment and contact surfaces are reset between each cycle; the briefing lounge remains yours throughout.

Choose the software layer

Same floor. Different reality.